Iterative Design

Project Introduction

Iterative design is an assignment in Brown University's CSCI 1300 in which people form groups to design an interactive interface based on the problem that the emerging startup has. The group will go through the full process of mocking up a solution to the startup's concept. For this project, my group chose the startup called re-mint. We chose re-mint because we were passionate about their mission. After reading their mission description, we could immediately picture how the website designs would look like.

Background

RE-MINT MISSION STATEMENT

Re-mint lets fashion brands set up official secondhand marketplaces so their customers can buy and sell directly with each other. We help brands monetize their resale market. We offer revenue share on transaction fees and use the transaction data to drive new sales. For example, if an Everlane customer sells her jeans because they are too small, we retarget her to purchase the larger size from Everlane's main e-commerce website.

PROBLEMS TO SOLVE

TARGET USERS

Low-Fidelity Wireframes

Interface Decision

Individual Sketches

Final Wireframes

Features

High-Fidelity Prototypes

Before Design Critique

Suggestions Given By Peers

After Design Critique

User Testing

Instructions Provided to Users

Re-mint is a secondhand buying and selling website, and you are a new customer doing both of these tasks. Our outlined task for you is to create a new account and heart different favorite brands (hover only for now due to Figma limitations), and then submit to begin shopping. We then want you to shop specifically for Lululemon clothes and checkout, and then finally sell your old Zara clothes.

Currently, we are in an interactive mockup stage, and we are designing in Figma with limited functionality, so please assume that information is pre-filled for you and that some things are only hoverable (limited amount of clicks per page). However, please attempt to use our website as realistically as possible, click through the different pages, and think aloud. Thank you!

Post-Test Questions

User Video Analysis

Link to User #1 Video

Link to User #2 Video

Link to User #3 Video

Revisions

Interface Changes

Figma



Email to Re-mint

Hi Jeevika and Sam,

Hope you are doing well! Our names are (name), (name), (name), and (name), and we are all Brown University undergraduates taking a class called “User Interfaces and User Experiences.” For one of our projects, we were tasked with choosing a startup and mocking up a solution to the startup’s concept.

We were very interested in your startup with the goal of creating a secondhand marketplace with increased user engagement and connection with brands. We have created a ten page prototype using Figma with many different features, including a home page, quiz page, shop page, sell page, feed page, and more!

Aligning with your startup’s goal, we wanted to target two groups of users: sellers and buyers. Thus, we hoped to create a seamless buying experience for customers looking to buy secondhand items from brands they already love or help them explore different brands too. On the flip side, we aimed for buyers to be able to have a convenient experience of selling their items. Specifically, we integrated this feature where buyers who are looking to sell their clothes but want that item in a different type (color, size, etc), our user-centered prototype will redirect them to the brand’s site so they’ll be able to make that purchase. Also, we wanted to make this experience very personalized for the user through a chat feature (called feed), allowing users to favorite brands, and a quiz to match users with clothes that fit their style. Please check out the link to our Figma!: link

We would love to hear your thoughts about our mockup! We really appreciate your time reading this email and looking through our Figma. Hope to hear from you soon!

Thank you!
(name), (name), (name), and (name)

Other Features We Would've Added if Space Allowed

Project Conclusion

In this project we gained insights into the design process - from sketching, to creating low-fi wireframes and high-fi wireframes, and how user critique influences designs.